Sometime in Spring 2010, the following conversation took place in an American university, somewhere on the North-eastern seaboard. The class discussion was about U.S. military operations in Iraq and Afghanistan:
Student A: “The number of insurgents we killed are more than the number of our casualties.”
Student B: “Dude, this is not HALO!”
HALO is a bestselling video game, developed by Bungie and published by Microsoft Studios. How do video games and their portrayal of military culture affect or reflect discourse in universities and in politics?
by Ali Acikgoz